![]() ![]() ![]() On the other hand, Port Royale 4 lends itself really comfortably to the handheld, portable experience. It’s hardly an issue, since this is a simulation game and entirely disinterested in testing reflexes, but it’s all worth nothing in the context that if the presentation is your only priority, the other versions are superior. ![]() There are also some noticeable loading times that disrupt the flow of the action just a little too much, and the frame rate does noticeably stutter at times. The graphics are a noticeable step downwards in terms of resolution and fidelity, and that lends the world a grainy look that is disappointing, given the gorgeous Caribbean vibe of the game on the other platforms. Of course, it doesn’t look up to the same standards of the game on PlayStation 4 ( you can read my review of that version here). What I will say is that if you did overlook it on launch in late May, however, do use this review as an excuse to go back and look at it again, because this is currently the best simulator going on the console. That’s my excuse for why this review is so late, anyway, and I’m sticking by it. It’s been out for a fair few weeks now, but with all the JRPGs, visual novels, and other things that have been landing on the console too, I’ve only had time to play this in short bursts here and there. Kalypso really picked the wrong time to release Port Royale 4 on Nintendo Switch. ![]()
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